package com.wg.dome.operation;

import com.wg.core.net.OperationRequest;
import com.wg.core.annotation.DataMember;
import com.wg.net.rpc.Operation;

/**
 * 装备灵石强化请求
 */
public class EquipLSQHRequest extends Operation {

    @DataMember(code = 1)
    private long playerId;

    /**
     * 装备唯一id
     */
    @DataMember(code = 2)
    private long equipId;

    /**
     * 灵石类型
     */
    @DataMember(code = 3)
    private byte isType;

    public EquipLSQHRequest(OperationRequest request) {
        super(request);
    }

    public long getPlayerId() {
        return playerId;
    }

    public void setPlayerId(long playerId) {
        this.playerId = playerId;
    }

    public long getEquipId() {
        return equipId;
    }

    public void setEquipId(long equipId) {
        this.equipId = equipId;
    }

    public byte getIsType() {
        return isType;
    }

    public void setIsType(byte isType) {
        this.isType = isType;
    }
}
